peasant_faction = {
    can_exist = {
        NOT = { has_game_rule = peasant_factions_disabled }
    }

    create_on_map = no
    discontent_gain_modifier = -0.75         # Reduce how fast peasants get angry
    max_discontent = 20                      # Lower cap before revolt
    military_power_multiplier = 0.25         # Weaker revolts
    ai_weight = {
        base = 5                              # Make AI less likely to push it
    }

    spawn_army = {
        spawn_multiplier = 0.5                # Smaller armies
        min_units = 2
        max_units = 4
    }

    revolt_progress_gain = {
        base = 0.2                             # Slower revolt progress
    }

    discontent_decay = {
        base = 1.5                             # Faster decay
    }
}
